AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in Italy: Q2 2022 Performance
Discover the performance trends of the top 5 first person games on iOS in Italy during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 first person games on iOS in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics for each game, based on data from Sensor Tower.
Fill The Fridge! from Rollic Games saw a fluctuating trend in weekly downloads, peaking at 31.8K in late March and experiencing a low of 10.5K in early May. Revenue followed a similar pattern, reaching a high of $137 in mid-April and dipping to $75 in early May. Weekly active users increased steadily, growing from 80.4K at the end of March to 105.8K by the end of June.
Coloring Match by Supersonic Studios LTD had a more modest performance. Weekly downloads ranged from 3.4K to 12.4K, with the highest figures recorded at the end of March. Revenue remained relatively low but stable, peaking at $27 at the end of March. Active users showed a declining trend, starting at 22.2K and ending the quarter at around 10.1K.
Airport Security: Fly Safe from Kwalee Ltd experienced a significant spike in weekly downloads, reaching 13.7K in late April. However, the numbers tapered off to 2.6K by the end of June. Revenue mirrored this trend, peaking at $95 in late April. Active users were highest in late April at 18.6K but dropped to 6.3K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained a consistent performance in weekly downloads, hovering around 4.2K to 6.7K. Revenue showed a notable peak of $69.8K at the end of March, with fluctuations throughout the quarter. Weekly active users started at 252.5K in late March but declined to 172.6K by the end of June.
Traffic Rider by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. had a consistent download rate, with notable peaks of 7.4K in mid-June and 7.6K at the end of June. Revenue saw a significant increase towards the end of the quarter, reaching $442 in late June. Active users remained relatively stable, starting at 37.5K and peaking at 38.9K by the end of June.
For more detailed insights on the performance of these games and others, visit Sensor Tower.